How much R.I.S.C. When not spending Tension for a follow-up combo, it's often a better idea to do a normal ground throw for slightly less damage to keep the corner and get a better knockdown. I mean there's that but he also has some pretty polarising matchups too? Faust - 5.9. Guilty Gear -Strive-Anji. Search Results - Showing 0 - 34 Of 129. Giovanna is a playable character in the Guilty Gear series who makes her debut on Guilty Gear -Strive-. This move mostly gets used as a combo part after c.S since it launches the opponent high for easy follow-ups with Bandit Revolver or a knockdown with Bandit Bringer, and occasionally as a big anti-air against characters that can stall their fall like Zato with Flight. Remember that the longer you block, the higher the Risc gauge will be, which in turn makes any stray hit from Axl do a ton more damage. Laskeese 2 yr. ago. Usually improves frame data against blocked moves or gives more meter than a normal block or both.ing these moves are a risky strategy but negates the pushback of these moves and allows Baiken to continue to claim screen space. Links into 5K on normal hit, while on Counter Hit it links into itself, Night Raid Vortex or a Tiger KneeAn input method to perform a special move in the air as fast as possible after you leave the ground. Ram gets strong punishes on both block and startup due to its generally risky nature, being -17 on block. Here is a cleaned-up version of the chart:https://i.imgur.com/6qcPiSL.png, Bonus "Tier List": https://i.imgur.com/dza20Ag.png. Combining both dash momentum and kara cancels allows Sol to slide a huge distance forward but remain safe as the flame pillar travels with him. The game was released for PlayStation 4, PlayStation 5 and Windows in June 2021, and for Japanese arcades in July 2021. Avoid using the follow-up if the initial attack Wall Sticks so that the wall can be broken by a stronger ender like 5H, 6H, Fafnir, or Tyrant Rave. Can be Roman Canceled on hit for decent damage and better okizeme. GUILTY GEAR CHARACTER who has good neutral in more than just Guilty Gear. May has very strong tools against Axl like after his 2H or 214H are blocked he is minus so she can go for dolphin to punish or close the distance easily. ), but it's probably time to finally make an exception here. Launches opponent on hit if combo'd into. "Guilty Gear -Strive-" is the latest entry in the critically acclaimed Guilty Gear fighting game franchise. 0% 100%. Anji has an array of frametraps and mixups to open up Baiken on defense, but is weak to HiiragiGuard:Startup:1Recovery:32Advantage:. Just be mindful that Chipp has. Vote for Sol Badguy's tiers . Has significantly faster recovery than the real version, making it useful for resetting pressure or baiting jump-ins from an opponent who was expecting Gun Flame. Properties for opponent on block follow Level 4 rules. This isn't a plan that works forever however, Nago will eventually get to a high blood level and will be forced to commit to normals when he's around level 3 blood. Nagoriyuki is a playable character in the Guilty Gear series who makes his first appearance on Guilty Gear -Strive-. Potemkin - 5.8. Vote for tiers. Proper conditioning is a huge part of Sols gameplan. Despite what the animation implies, it can hit certain crouching opponents. Pay attention to the opponent's meter to determine when to be wary of YouzansenGuard:HighStartup:9Recovery:Landing+7Advantage:-14 (TK) in her mixup. Low profile sweep that beats or evades moves that don't cover the ground while being safe on block. 12k matches is a lot, and 100 matches PER MU is not bad. You don't like characters with highly interactive pressure. Can throw the opponent either forward or backwards. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Guilty Gear Strive is a fighting video game developed and published by Arc System Works.It is the seventh mainline installment of the Guilty Gear series, and the 25th overall. A very well-timed jump attack on a character who is rising from a knockdown. Combos directly into c.S, though 5K should be used instead if the forward movement doesn't bring Sol close enough for c.S or the gravity is too severe. Will force a Wall Break if the opponent touches the corner. As a rule of thumb, it's more reliable to dash cancel the move when anti-airing with it, as additional landing recovery from air blocking will give Sol follow-up pressure while still allowing for a combo should it actually hit. Worst Match. That means that a person that is willing to fight a certain match up does that knowingly. Try to use it as a round ender or to punish an opponent's throw or Throw Clash attempt. You don't like having to work your way in against characters that outrange you. Character Strategy pages generally have at least some basic counter-strategy. Can Clean Hit after most air normals so long as Sol is very close to the opponent and has forward momentum from a forward jump or air dash (j.D only works in the corner), and is also common after c.S. Despite the animation, j.H does not actually pull Sol's hurtbox upwards, and the hitbox does not reach below the bottom of his regular jumping hurtbox, making it a worse jump-in than j.S in terms of speed and reach. Either way, the opponent will be pushed away. All it takes is one bad neutral exchange and that can decide the entire match. An easier MU for Ram due to the fact that her normals control a large chunk of space. Ram can always use her Mortobato super between rekka ( 214P) 1 st, 2 nd and 3 rd hits. Leads into Bandit Revolver on hit from just about any range aside from the very tip (in which case the second hit can still be used to take a knockdown), which can then be Red Roman Canceled for more damage. Dashing forward in small increments to force Anji into Hiiragi or 5P Abare range is also recomended. Best Match. A grounded attack that hits the opponent out of the air, Link to Gun Flame (Feint) Special Cancel Table, https://www.dustloop.com/wiki/index.php?title=GGST/Sol_Badguy&oldid=376897. Shorter active window compared to the ground version. It loses to throws, so try to only use it if the opponent isn't at point blank range. This lets Baiken approach more easily than a lot of the cast, and forces Axl to commit to pokes that have longer recovery. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. It is also possible to perform a Red Roman Cancel to convert into a full combo before the opponent hits the ground, usually by shifting it downward and dashing in with c.S. Clean Hit deals enhanced damage and puts the opponent into a tumble state on hit. Data in [] represents values on Clean Hit. Ideal combo ender and potential extender. Thanks to her high movement speed and large buttons, Ram is generally difficult to zone. A vital part of Sol's mix-up game as the fear of being hit by this move will incentivize the opponent to either jump or mash out of pressure, allowing Sol to fish for Counter Hits and anti-airs. Popularity. Anyways, its really cool and interesting data, and I hope to see more analyses like this in the future! Ram easily out ranges Jack-O, push her to the corner and kill her, she can't easily escape. Can gatling from 5K, 2K, or c.S for a mix-up. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Leo likes to have meter in neutral so when he lands a stray hit, he can get a full conversion to get into a wall break for positive bonus. Works on: Sol, Ky, Axl, Chipp, Potemkin, Zato, Leo, Nagoriyuki, I-No, Goldlewis, Baiken, Sin, Does not work on: May, Faust, Millia, Ramlethal, Giovanna, Anji, Jack-O', Chaos, Testament, Bridget. Ram has access to a few safe jumps making her Mortobato super easier to bait. Guilty Gear -Strive-. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. Sol Badguy - 4.9. Has the shortest total duration of any of Sol's grounded normals and also hits crouching opponents, making it useful for stuffing slower pokes when approaching at closer ranges. Its pulled from a small pool of data, while its cute to look at this match up chart shouldnt be taken very seriously. 6S can be kara canceled into any special move. Baiken has the ability to Hiiragi during your rekka pressure, although this is risky for the Baiken to do and she'll just blow up into a thousand pieces if you delay the rekka. Can also be kara canceled into from 6S to move Sol forward before launching the projectile. If the knee attack connects while the opponent is airborne, Sol can drop the follow-up for much stronger okizeme or link into 5K to extend combos. 03 Mar 2023 23:47:00 . It's good to go for something low committal like 6P when you're decently close to her since it has quick recovery and can counterhit Baiken's f.S. In the corner or on Counter Hit against an airborne opponent, following up 6P with the first hit of Bandit Revolver can link into 5K for a full combo. Wall Damage when hit raw is increased to 700 (900). It's best to avoid using moves like, Defending as Ram is pretty much as pain as if you were anyone else. Will lose to any attack before the super freeze but will not waste any Tension in doing so. A strong okizeme tool thanks to its high advantage on block and useful for resetting offense against a defending opponent reluctant to challenge. H Kabari is only minus 3, keeping it safe on block and will push the opponent towards Baiken. This is interesting but definitely but for some chars like Axl are a gigantic knowledge test as opposed to a horrendous MU. When he whiffs something like, Business as usual, watch out for Nago doing. As this is Sol's fastest grounded overhead, 5D is needed to threaten the opponent with high/low mix-ups. Due to the meter changes, he can get positive bonus and force you to take unavoidable chip damage if you don't use FD. A lot of her Yo-Yo normals have hurtboxes that extend beyond the hitbox and Yo-Yo itself, meaning that you can abuse your disjoints to punish her lack of some. Try to get Axl to whiff. He doodled me and a friend as if we were Sol and Ky from Guilty Gear Strive. I love him so much. Faust . You can actually beat Leo's guard point stance with a grab or low (the low will cause a counterhit).