The exit area is literally all the way straight from your spawn point. Find answers to the latest online sudoku and crossword puzzles that were published in USA TODAY Network's local newspapers. Table of Contents. This time, stick left until you get to the bloody ribs area. It's mainly a maze game with different puzzles to solve every chapter in order to find out what the place is all about. Puzzle games, by their very nature, can be downright challenging, often requiring you to think outside the box in order to find a solution. Take a break! From now on you don't need to place glowsticks down, since the seventh and eighth arrows are the last two. Equipment you collect: Lantern . Enter code: EQU INO XES Go through the gate and reach CHECKPOINT 2. Here's a walkthrough and guide of chapter 3 of Labyrinthine. Insert all five keys and the bars will be removed. For the sake of this guide, we'll start with green. 22. Press the rune again to open the doors with the same rune symbol. How to Solve Memory Matching Puzzle (Chapter 4) The Puzzle. When you find the sixth arrow, place two red glowsticks down. Continue through the open area, go through the wood. Stepping on it again will switch it off. Suicide yourself onto an enemy or return to where you came from. There are two (2) notes on the cryptograph itself, and are pictured below. Anytime you encounter a difficult clue you will find it here. Nearby, you should find the room. Your objective would be to find five keys and pull three levers to finally exit the area. You just need to edit the puzzle solver according to which tiles are already lit inside your game, and the puzzle solver will tell you where to step next. This chapter is where you're introduced to the next two monsters: the Witch, and Clubfoot. You can move dials by hovering over one with your cursor and pressing E until the desired letter is aligned. Follow along as the earnest young characters engage in a story of labyrinthine suspense, while the escape gameplay challenges even the most seasoned of gamers! Walk all the way to the end. Welcome to the Cryptograph! Welcome to chapter two! This is an artistic variation of the Light's Out puzzle that can be found on the Manor maze type in Case Files. Labyrinthine: Chapter 3 Walkthrough And Guide. Also, take the blue medallion before leaving the pig pen. The seventh medallion will be on the ground by the closed gate.Medallion #8After picking up the seventh medallion, continue on the path and go over the broken building. Theres another monster in this area, and it might be a good idea to open the locked door near the factory entrance in case you die and respawn. Back in the Merchant's Room, use the Flower . You will then reach the sluice gates. You'll meet the Sphinx and be taken to the Labyrinth to solve its puzzles. On the right side of the Crypt, we will find 3 different puzzles, each of which when completed, will give us access to different levers. There are two notes on a statue in the corner. Outside of the shack is a huge rock mass; circle around it, and the medallion will be hanging from a post at the base of the rock.Medallion #6The sixth medallion will be back in deathsquito (mosquito) village, which has sluice gate part spawns. When you begin, pick up the stone with the rune . Below we will cover each puzzle you can encounter, with an explanation on how to solve them. Furthest door on the right, collect key from topmost big drawerGo back downstairs6. The key is to . There will be two keys in the area (right-side and left-side of the building). In her notes, Joan prepared us for the next puzzles that we will need to complete in order to exit the old Crypt. Labyrinthine Wiki is a FANDOM Games Community. [4] One of the first gates when you're coming from checkpoint 2.Continue straight until you can'tTurn LEFTContinue straight until you can'tTurn RIGHTGo to the CAGES.Enter code: 1, 2, 8, 5, 6, 4, 7, 3 (with 1 being the note one, increasing c-clockwise)Visually:5 4 67 _ 83 1 2Collect SIGIL from the center of CAGES. Be sure that the pressure switches are being triggered and remember, you cannot trigger switches diagonally, only the adjacent ones. The puzzle can only be tampered with after youre done with the maze. Head towards the lit building to save checkpoint. For those that have issues memorizing all the symbols to match for Chapter 4. Pull the lever and remember to pick up the key. After collecting all 9 pieces of epitaph and returning to the grave markers, players can arrange the pieces in the correct order on each headstone to solve the final puzzle. Is it a bug? Around the edges are crates and hay bales you can hide behind. This is a very dark area. Now our first gates are opened and we can successfully explore the left side of the Crypt. This is all done at runtime! You must activate the pedestals in order to open the dome. As it is written in the note in the small lever room, this lever is a time-based one. From here, we basically start from the beginning! Chapter 4 Statue and Jumping Puzzle Solution. If you're looking for flavor text you can interact with each skull. We will need to match a pair of the same plates and when we find all 8 pairs, the puzzle will be completed. Go over to the lit-up tile (if the tile you originally stepped on lit up, step off of it, then step on it again.). Take your first left. Inside, youll find a skeleton on the table. 2. After youre done with the words, you can try solving the 9-tiles puzzle. KEYS:1. Outside of the building is a well, which has the medallion dangling from it.Medallion #3After obtaining the bolt cutters from the watchtower in alligator swamp, proceed to open the gate that was previously locked. Enter the maze through the exit on the left behind the cryptograph. Home; Games; Guides; News; Roblox; Mobile; Home. It can be important for finding your way in later chapters. 2. Continue straight and turn left at the lamp post (one way) Adjacent squares puzzle: Enter code 1, 2, 9. This specific puzzle can be found on the Bamboo Forest map. 1. Keep following this method for arrows three and four. Open the next locked door. I'm really stumped as to what to do as brute forcing the puzzle. Complete a case after being downed 5 or more times. Then, interact with it again so that the wood is chopped, and press again to push the wood away. If you make an immediate left upon passing through the stone pillars with the note, and travel along that path you will run into another bench with a candle and a book. Eventually, youll reach a building. In this area, you have to watch out for two types of monsters. are you going to update this for the new chapter? When the answer is right - the gate to the right will open and you can run through. While facing away from the graveyard, turn left and stick to the border until you find the last effigy on a tree. You can try to randomly move the symbols until you unlock the bars that block the lever. At the beginning of the game, youll be introduced to maze books that you can collect (up to 30 per chapter). First effigy is on the ground while running towards the big house. To solve the puzzle, you just need to match the two identical runes. You interact with the item by pressing E, then add it to your inventory by pressing F. You can use proximity voice chat by pressing and holding the V button. The second puzzle has a dynamic style of solution. The game takes place within a labyrinthine maze filled with nightmarish creatures that prey on the fear of those unlucky enough to get lost between the hedges. In the maze, youll see some dead bodies hanging. Make sure your game volume is ON and loud enough for you to hear. A mind-bendingly challenging puzzle game that mixes homage to retro classics with funny dialogue and innovative puzzle mechanics. Phase 2: Take note which tiles on the bottom row are not lit. For information on ways to solve the puzzles in story mode, please view the walkthroughs for each chapter. This is the marker that will lead you to the Lights Out Puzzle and ultimately the way back to the cryptograph. Once the log is inside the clamp, interact with it to close the clamp. Checkpoint 2 Take your first left Continue straight and turn left at the lamp post (one way) Adjacent squares puzzle: Enter code 1, 2, 9 Visually, this looks like: (you enter from the bottom left) 1 2 x x x x x x 3 Follow the one-way path back to the cryptex. The main objective is to open the door in the cemetery. This specific puzzle can be found on the Trenches map. Once youre done, look for the next puzzle. Make sure that you are listening for the audio cues of the witch and clubfoot! Mine and Amelia's Labyrinthine adventure continues. At this point the middle row of tiles should be completely lit up. We will need to run around the Crypt in order to find 3 different sculptures, illustrated with unique symbols. These effigies are glowing in purple so you should be able to spot them. Hit E on each of the bottles in the order on the key. If you fail, it will reset. If you interact with a second tile and the two runes match, the tiles will remain on the wall. Go through the swamp only when theyve left the area. Puzzle 1. Try one of the remaining arrows, and if it is incorrect, that's the eighth arrow! Glowsticks - Once in your inventory these are infinite, they have a slight drop delay if you try to drop them too quickly. Once the mixture is ready you can go to the vines directly to the right and press E to kill them. Inside the center dome is the token. When its completed, all crystals light up in their respective color which indicates that the puzzle is successfully completed, granting you access to the painting in the secret room. Here's how, using the "chase the lights" method: Start at the top row and look at which squares are unlit. Take an immediate right out of the checkpoint, stick to the border. The above shows hedges being GPU instanced which dramatically helps with performance. Some other names for this puzzle are Follow the Leader and Light's Up, and this puzzle has two variations of it. Key in bedroom, first door on left, first drawer on the left (leftmost drawer of cabinet without candle)Go back downstairs4. Labyrinthine - Chapter 4 Memory Matching Puzzle Labyrinthine - Chapter 4 Memory Matching Puzzle. There are TWO (2) notes present in this area and are pictured below. Like the previous chapters, you will also need to find a way to get to the next chapter. You will then find a drawer which is locked. Use the tree log to continue forward. Softonic review. You saw through the demon's plans in Chapter 6. You need to collect three effigies and the dagger from the attic to open the door. The Vex puzzles are actually very easy. On that land will be a small rowboat with the medallion.Medallion #5Continue through the electric shack section, and the fifth medallion will be in the final part of it. If you cant find it, try opening the drawer until a key drops. Continue on down the wooden path until you reach a fork going left and right. Labyrinthine Wiki is a FANDOM Games Community. Labyrinthine Speedrunning guide (early access) WR holder. The labyrinthine bull. All rights reserved. Turn LEFT after the bench. Place the rune you took from the table at the beginning.