! Re-examining the "Amazing Creatures" book, we read that the beetle, once ingested, causes a predator to explode. The solution is to plug the left/middle four. Forgotten Hill Disillusion features 27 achievements: While in this dimension, I'll still use the same made-up names for all the rooms even though they have very different things in them now. Can anyone confirm or deny? Click on the door and give the guard the ticket. Use the key to unlock the coin machine and use the coin on it. Switch to light dimension to see the poo has turned into a, Switch to the dark dimension and take the. Take the, Place the rat on the dish on the cupboard. Returning to the hallway and adding oil to the wheels of the cart holding the angel statue, we can finally move it from the door it was blocking. Rearrange the coloured wires above the jellyfish tank so it's the same as the bulbs earlier. But, despite our best efforts, the button does not work. Walking back down the hall all the way to the right, we place the map on the angler fish's tank. Use the gears on the owl and zoom in. Use the pincers to cut the chain locking the power room and head inside. Returning to the false reality, we take it to the statue holding the bowl of blood, using it to sever the rope above it. 7.7K. In Forgotten Hill Disillusion you will: - explore over 50 different locations . Using the key directly to the right of the cage, the bars descend into the floor and allow the nynchkuddy within to leave. Once again, we exit the wing and go to the "Lost and Found". Going to the far right of the hall to the fossil room, we enter it and realize that in the true reality we cannot enter the left room where the fossils themselves are stored. Venturing all the way to the left end of the hall, we enter the insect room. challenge your brain by solving more than 60 original puzzles and riddles. Placing the bottle into the duck-headed bottle opener, we can use the poster of skulls with different eyebrow positions to aid us in our quest to get the wine uncorked. If you believe your item has been removed by mistake, please contact, This item is incompatible with Forgotten Hill Disillusion. The power needs to be restored before anything works. On top of the safe to the right, we obtain a camera that allows us "to see and to photograph a new reality". Flipping back to the true reality, we see that the statue was hiding a scrap of paper with a solution we can use in the projector room in the false reality. This fills him with regret and a feeling of cowardice that he did not free the nynchkuddys. I head into the Forgotten Hill Museum & Library. Switch to the dark dimension and enter the aquarium where we harpooned a fish. Now we can input our buttons into their designated sections, which causes a door to be lowered from the ceiling. Place the key in the hole and zoom in on the owl. Heading all the way to the right of the hall to the ticket stub room. But above all, will you survive? Using the paper, we can solve the machine on the right side of the room. Round 2: move right down, shield up right, move right, shield up right, shield left, shield down down left. This card, when inserted, gives us fingers to feed to our monster friend. Forgotten Hill: Disillusion The Library . Using the key on the cabinet below the owl gets us a hat and a pair of gloves. After taking a photo, we head to the locked panel above the angel statue and open it with our newest key. After taking a photo of the poster, we place the bucket under the leaking stem and obtain a full bucket. Leaving the room and going into the insect room, we can use the puzzle solution paper to tell us the button sequence. Solving it gives us our answer to the second puzzle in the figure room. Back in the fish skeleton room, we can finally add in the bone that's been missing. Pan right to the very end. Opening the safe directly to the left requires some trial and error, but when opened it reveals a cache of items. Entering the eye room again, we see " The Sincere Cheater" statue. Returning it to the owl's other socket, our inventory lay empty. Switching back to the false reality reveals that our monster poop has been turned into a sapphire. Drag the magnifying glass to determine which symbols in each column are 'moons'. Place the mouse trap besides the mouse hole. Steam Community :: Guide :: Forgotten Hill Disillusion Achievements + 100% Walkthrough Content posted in this community may contain Strong Violence or Gore By clicking View Page, you affirm that you are at least eighteen years old. Forgotten Hill Disillusion: The Library is the first and free-to-play part of this chapter, succeeded by "Flora and Fauna," "Mysteries of the Abyss," and "Sculptural Art" (available for purchase on Steam). We add new games every day and only the best games! Why in the fossil room at the other end of the hall, of course! Input the bubble sequence with the green buttons: bottom, top, top, bottom, top. After this, we take the sun-moon fruit and put it on the half moon phase of the poster in the middle of the room. Use the wine on the glass on the table. Forgotten Hill Disillusion: The Library. Do you want to have the best experience of this visit? But not for long. Scurrying back to the elevator, we retreat to the first floor. Using it to go to the first sub-floor, the book to its left has changed. Inside the nook that hid behind the panel are a diapositive and piece of paper with the solution to the puzzle directly to the right of the jellyfish room. This is a hub area for the entire museum. Forgotten Hill Disillusion: The Library Questions for Android Home / Android / Sub Menu. Now able to click the scroll outside of the entrance, we learn that the caretaker of this section is Mrs. Abigail Blumenthal. Doing such causes the tentacle in her mouth to fall out. He challenges us to three final rounds of "The Devil's Game". Repeatedly use the hammer on this spot and take the. Pan left to the fallen statue and input the code you created into the panel here. In Zwang to Plektron up your won . Forgotten Hill Wiki is a FANDOM Games Community. Some of the puzzles are on the difficult side, and a few of them are interlinked (one puzzle must be solved in order to solve another one). Note the three hooks on this screen and the three on the next. We can now exit the exhibit hall and see the true version of the scroll hanging next to the entrance, explaining that Gustav aka "Doctor Terror" was a serial killer who had 14 murders attributed to him. We enter the exhibit and obtain the exhibit map from the shark jaws on display. Exit and use the pickaxe to decapitate the fallen statue and receive. Click on the owl and it moves its wings in a sequence: down/down, up/up, up/middle, middle/down. We and our partners store and/or access information on a device, such as cookies and process personal data, such as unique identifiers and standard information sent by a device for personalised ads and content, ad and content measurement, and audience insights, as well as to develop and improve products. Pan left, switch dimensions, place the now. Hiding inside is another symbol to make with our projector. Only those other wayfarers of the mountain-summit, tempest, thunder, the streaming wind, the snow coming with muffled rush out of the north, wild rains and whirling sleet, the sharp crackling tread of the hosts of frost: only these break the silence; or, at times, the cries of 'the eldest children of the hill' as the mountain-Gael calls the . Switch to the light dimension and enter the librarians study through the door on the left. Guard: If you are too slow/inaccurate with the gun. When it attempts to eat the chicken, the painting behind it laughs mischieviously and the food disappears. Leaving the room, we wander over to the far left of the hall and place our collected teeth into the shark jaws. Placing the cheese in the trap, we exit the room and return to find the bloody, mangled corpse of our rat. The fish above the octopus run portside.". Finally having uncorked the bottle and pouring the wine into the glass on the table (along with the draught), we return to Jonah. Using the saw on stocks allows it to escape, thanking us. Returning to the projector room, we can insert the last two cards into the projector, giving us a sheet from the upper center drawer of the cabinet it rests upon. Turn it and memorise the sequence: blue, yellow, red, green, red, blue, yellow. As you might expect, in the Flora & Fauna Section you will find a variety of bizarre animals and plants, whether you know them or are meeting . The solution is the number of sides on each shape by largest to smallest: hexagon, pentagon, diamond, triangle. Back at the "Lost and Found", we trade the sheet with the saw. Placing it in the leftmost frame, we can use the spectrum diverter again, allowing us to obtain a newly visible yellow card from below the frame. Back in the main hall holding all the wings of the museum, we go once to the left, just outside of the "Sea Mysteries" exhibit. You need to rearrange the faces so the same ones are in the same column, and the column order is determined by the faces on the sides: Exit and re-enter the truth/false statue room. Four new dials stick out from the skeleton. How to play: Placing the dish inside the oven, we cook the rat according to the recipe. The key fits perfectly into the door next to Jonah's table in the hall of the library and we're greeted by the museum's "Lost & Found" booth. Lastly, note that the 2nd and 6th hooks are circled on the desk. Tucked away inside are peices of the missing fossil, waiting to be reassembled and put away in their proper space inside the fossil room. You need to quick enough so the eye doesn't retreat back into the jug and I believe the sequence is random. Appearing before us are two nynchkuddys (one seated at a table and one inside a padlocked wooden box. Switch to light dimension and go to the music room. Using the key in the display room brings out a picture frame with help for a puzzle later. On this floor, we can see a table with a book to the left of the elevator. Heading back into the hall, we travel to the left end of the hall and head inside the music room, placing the mandolin in the rightmost statue's hands. Inside the tools room, we can now press the buttons in the proper sequence. On the table is a puzzle solution for later. Round 1: move right, move right down, shield right up up, move right up, shield left down, shield right up, shield left down down. Removing the wooden planks that barred the doors, we now have the ability to exit. Submit your game now and we might release it in homepage. Same deal as before, it should be: 4x middle, 1x left, 1x right. Check us back often! Longest to shortest is: circle, triangle, cross, circle plus, square. Pan right again (two doors + statue) and enter the left door again. Talk to Gustav Mellor to play a game called The Devil's Game. Heading left to the end of the hall, we open the door with the beetle symbol above it. Use the camera on his coat pocket to see a diamond. Return to the music room in the light dimension. Noting this, we head to the first sub-floor. Switch back to the dark dimension and go to Abigails (the bird lady) room. Changing to the false reality briefly and then the true reality once more, we go all the way to the right of the hall and enter the left room. Using our sap on the vines above the cage, we grow a plant fetus. We are happy to introduce you to the first chapter of Forgotten Hill Disillusion, where you will visit The Library, meet new characters, face new brain teasing puzzles and help Mr. Larson in his search for the truth. Where we last left off, we were at the lost and found booth. Repeat with the other three fish and move them into their respective positions. Forgotten Hill Disillusion Achievements + 100% Walkthrough. Retreating to the hall and heading all the way right once more, we enter the fossil room again. Press: yellow, green, green, red, red, red. Forgotten hill STEAM bilibili 01 ! Zoom in on the five-digit code. I was able to solve most of the puzzles myself, but some were too tricky or I didn't think them through. Enter the projector room and use both cards on the remaining projectors. Click the left one. Zoom in on the four dials to see they're coloured. All rights reserved. Now able to see the scroll's true version, we learn that Adam was the captain of a brig named "Horror In The Night" and was a bloodthirsty pirate who drowned in the sinking of the "Horror", although his body was never found. Directly to the right of the button is a gear puzzle. Zoom in on the code on the desk. Visit Forgotten Hill Museum! JayIsGames offers a free online experience with the best free online games. Going left, we take a mandrake from the demon boy statue's arms. Take a photo of the left picture this time. Don't warn me again for Forgotten Hill Disillusion View Page Cancel Don't warn me again for Forgotten Hill Disillusion View Page Cancel SalvadorMolinar-Aram. Upon entering the room, we can see the monster sculpture the symbol is designed after. Using a camera on the monster, we see which of its eyes are closed and place the marbles within. Rapidly going from false reality, exiting the room, and changing to the true reality, we go to the far left of the hall (almost the end) and use this new paper to solve the picture frame puzzle. Changing back to the false reality, the door to the office is now visible. Leaving to the hallway once more, we go all the way to the left to the door with the electricity symbol above it, locked via padlock and chain. Use the key to unlock the cupboard below the owl. After inputting the sequence correctly, we add another dead frog to our inventory. Zoom in on the desk code again and this time use the code on the piece of paper: triangle, triangle, pentagon, diamond. Entering the room with a projector symbol above it, we can place the card into the proper section of the projector in the center of the room. Pan right to the last room and input the statue combination into the pillar. Completing it grants us a pearl that can be returned to the clam, opening the safe and revealing a key. Within, we finally meet Gustav (whose true form briefly flashes) and his pupil. Using the key to open it, we enter what appears to be a janitor's closet of sorts. Privacy Policy | Terms of Use | Support | Game Ratings (for parents) | Contact. The wires to their tanks now exposed, they can be sorted in the order of the colored lights seen previously. Round 2: move right down, shield left up up, shield left up, shield left, shield left down down, shield left up x4. Inside is a statue whose placard says "I See You". Entering the wing, we go to the puzzle directly to the right of the tool door. Repeat the sequence on the panels themselves: lower right, upper right, upper left, lower left, upper left, upper right, lower left, lower left. The six symbols on the cupboard here also change when looked under the camera. Exiting the room and quckly going left, we can hang the bird cage on the rope next to the room with the tools symbol. Plug the four holes with the symbols (seen in the light dimension) corresponding with the photo we took earlier. Immediately inside we see a sort of angler fish who, when interacted with, moves around seemingly randomly. Use the second electrical panel and redirect power to the jellyfish exhibit. The tapping of an impatient old lady with a cane. Returning to the office, we use the clue and more photographs to open the cabinet and we can now get the hammer. I believe the locations he pops up in are random. Take a photo for future reference. Going to the room to the left of the bowl of blood, we use the key to free the 8 nynchkuddys from their shackles. Heading right, we enter the room with the jellyfish symbol above it. Pan right and enter the jellyfish exhibit. The passage leads to a hidden room with a gallery of the town's founders, Jonah, a girl, a patient we met in the Colonel's Clinic, andthe Colonel and the Puppeteer without their masks as children. Pan left and remove the curtain to a second aquarium with a crab and a key. When successful, the wood panel disappears and we collect a crowbar. Like before, it moves its wings in a sequence: down/up, up/down, middle/down, down/middle. When done with correctly arranging the symbols, a key is revealed. Using our photo of the poster from earlier, we can turn the crank in the proper direction and grind up the worms into a paste in the awaiting bowl below. Mon, 09 Jan 2023 21:20:43 Game Questions . Overview; Cheats & Hints; Questions; Videos; Developer: Fm-studio; Publisher: Fm-studio . Solution: lower right twice, upper left once, confirm. Upon being asked for the reasoning to his methodology, he replied that he was looking for the best meat to go with the wine he personally vinified. Round 2: shield left left, shield left left down down, shield left left up up, shield left left up up up, shield left left down down down, Round 3: move left, shield down, shield right up, shield right, shield left. Returning to the false reality, we enter the music room (as the door is not there in the true reality). We finally can go back to the bookshelves and enter the secret passage (in the shape of a cyclops with a gaping mouth) for a last time. Use the first electrical panel and redirect power to the second panel. Inside we take an owl wing and a new, silver key. Pan left to another aquarium. Using the "Creatures of The Deep" book, we can solve the puzzle we are immediately greeted by when we enter the aforementioned room which allows us to spear and collect the Hunter Toad. Return to the room where Jonah Thompson sat and use the key to unlock the door and go inside. 24.7K. Zoom in on the crank. Use the sheet to hide each one individually so all four are posed the same as the numbered statues: Zoom in and move the four projectors to recreate the pattern on the sheet: Pan left to the collapsed statue and use the key to unlock the panel. Going right reveals a second room for this section and a particularly curious bookshelf. Round 2: move left down, move down, shield right up, shield up, shield up left, shield left. Clicking the newspaper on the shelf, we read about more disappearances of children. A nice guy told me the reason is sheet, unless I return it, the sheet on the painting still take 1 of 3 space, even can't see it in my bag. We can now enter the room it was hiding, which has an eye symbol above it. Click the dials in the order the jellyfish were shocked: blue, yellow, red, green, red, blue, yellow. After the puzzle, it wants to "hear the right ticking" so take out the stopwatch.