Selects all internal link elements within the passage element whose passages are within the in-play story historyi.e., passages the player has been to before. Generates no output. Possible reasons include: no valid sources are registered, no sources are currently loaded, an error has occurred. Removes and returns a random member from the base array. May eat line-breaks in certain situations. Silently executes its contents as pure JavaScript codei.e., it performs no story or temporary variable substitution or TwineScript operator processing. Begins playback of the track or, failing that, sets the track to begin playback as soon as the player has interacted with the document. Renders the message prefixed with the name of the macro and returns false. Note: The Macros API object has been renamed to Macro and several of its methods have also changed, for better consistency with the other APIs. Note: Warning: Note: Note: See LoadScreen API for more information. Returns whether all of the given members were found within the array. Whenever your story is first started or, for any reason, restartede.g., the browser window/tab was refreshed/reloadedit undergoes its startup sequence.
Release Notes for v2 | SugarCube - Motoslave.net In SugarCube, the passage is not terminated, and anything in the code below the <
> macro will have side effects. This macro should be invoked once following any invocations of <> and <>, if any <> definitions used the copy keyword, for which you want the loading screen displayed. The majority of newer SugarCube versions do not have any changes that would require an update. Local event triggered on the typing wrapper when the typing of a section starts. Appends one or more members to the end of the base array and returns its new length. Next, the StoryInit special passage is processed. Passage display. It is strongly recommended that you use only one stylesheet passage. SugarCube includes polyfills for virtually all JavaScript (ECMAScript) 5 & 6 native object methodsvia the es5-shim and es6-shim polyfill libraries (shims only, no shams)so they may be safely used even if your project will be played in ancient browsers that do not natively support them. This can be thought of as a special, temporary saved story, which is automatically deleted after the player's current browsing session ends. Returns whether the operation was successful. State.prng.init() must be called during story initialization, within either your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) or the StoryInit special passage. Outputs a copy of the contents of the selected element(s). The array-like object stored in the _args variable should be treated as though it were immutablei.e., unable to be modifiedbecause in the future it will be made thus, so any attempt to modify it will cause an error. A set of four hyphen/minus characters (-) that begins a line defines the horizontal rule markup. In SugarCube, you would instead simply prefix the selectors of your styles with the appropriate tag-based selectorse.g., either [data-tags~=""] attribute selectors or class selectors. Registers the passage as a video passage. If necessary, however, you may manually change their valuesn.b. Because the custom style markup uses the same tokens to begin and end the markup, it cannot be nested within itself. See: Consider the following Harlowe link macros: The equivalent SugarCube code for each link might look something like this: SugarCube's < > and <> macros can also accept the link markup as an argument: Note: It is unlikely that you will ever want to disable this setting. Collects tracks, which must be set up via <>, into a group via its <> children. Injecting additional <> macro invocations after a :typingcomplete event has been fired will cause another event to eventually be generated, since you're creating a new sequence of typing. Returns the last member from the array. Returns a random value from its given arguments. The verbatim HTML markup disables processing of all markup contained withinboth SugarCube and HTMLpassing its contents directly into the output as HTML markup for the browser. Specific elements can be accessed in an array by following its variable name with a pair of brackets containing the index to check. Returns the seed from the seedable PRNG or, if the PRNG is not enabled, null. To add a watch for a variable, type its name into the Add field and then either press enter/return or click the buttonn.b. In the Add a New Format tab, paste in the file path to format.js and click the green Add button. API members dealing with the history work upon either the active momenti.e., presentor one of the history subsets: the full in-play historyi.e., past + futurethe past in-play subseti.e., past onlyor the extended past subseti.e., expired + past. Returns whether any moments with the given title exist within the past in-play history (past only). These, rare, instances are noted in the macros' documentation and shown in their examples. SugarCube v2 Documentation - Motoslave.net See Also: If you need them, then you'll need to keep them out of story variables. If the full path to the contents of the archive is something like: Then the file URL to it would be (note the changed slashes): The online SugarCube install, delivered by the jsDelivr CDN, supports only versions of Twine2 2.1. A version of the above code in SugarCube might look like this: Where Harlowe uses its hook syntax (square brackets) to associate a macro with its contents, SugarCube instead uses "container" macrosmacros that can have content associated with them have opening and closing tags. This macro is functionally identical to < >, save that it uses a button element () rather than an anchor element (). Note: Universal Inventory System (UInv) for Twine 2 / SugarCube 2 - GitHub - HiEv/UInv: Universal Inventory System (UInv) for Twine 2 / SugarCube 2. . Several UI API methods have moved to the new Dialog API. The pill container contains pills for each day of the week. Returns the first of the macro's ancestors that passed the test implemented by the given filter function or null, if no members pass. All user functions and macros that check for the existence of moments within the history check both the story history and expired moments, so will work as expected even if the history is limited to a single moment as described above. See UIBar API for more information. To enable test mode from the story editor/map screen while starting at a specific passage, hover over a passage and select the menu item. Note: Outputs its contents a charactertechnically, a code pointat a time, mimicking a teletype/typewriter. Identical to calling .map().flat(). Activates the moment at the given index within the full state history and show it. Generates no output. When a widget is called, any existing _args variable, and for container widgets _contents, is stored for the duration of the call and restored after. Creates a link that silently executes its contents when clicked, optionally forwarding the player to another passage. Deserializes the given save string, created via Save.serialize(), and loads the save. Compilers supporting automatic creation of media passages: Warning (Twine2): Returns a reference to the current AudioRunner instance for chaining. Sets the specified key and value within the story metadata store, which causes them to persist over story and browser restarts. For example: If you run the above, you'll see $x is 0. Creates a single-use link that deactivates itself and replaces its link text with its contents when clicked. A macro definition object should have some of the following properties (only handler is absolutely required): Additional properties may be added for internal use. Each moment contains data regarding the active passage and the state of all story variablesthat is, the ones you use the $ sigil to interact withas they exist when the moment is created. You may, however, simply use the Test Play From Here context menu item on the Start passage to achieve the same result. This is not necessarily the same as the current state of the story: because moment creation is tied to passage navigation, changes that occur between one passage navigation and the next are not part of the current moment and will not be preserved by a moment until the next navigation, when the next moment is created. Starts playback of the selected tracks and fades them between the specified starting and destination volume levels over the specified number of seconds. Returns a new array consisting of all of the tags of the given passages. SimpleAudio API, AudioTrack API, and AudioList API. By default, it uses Math.random() as its source of (non-deterministic) randomness, however, when the seedable PRNG has been enabled, via State.prng.init(), it uses that (deterministic) seeded PRNG instead. See <> for more information. SugarCube Snowman Twine 2 Examples Twine 2 Examples . The audio subsystem that supports the audio macros comes with some built-in limitations and it is strongly recommended that you familiarize yourself with them. Deletes all currently registered on-load handlers. Use the Edit Story JavaScript story editor menu item for scripts. Resets the setting with the given name to its default value. The callback is passed one parameter, the original destination passage title. Returns a new independent copy of the track. This does not alter the volume level. SugarCube does not support the Twine1.4+ vanilla story formats' tagged stylesheets. Arrays have many built-in methods and other features, and SugarCube adds many more. In test mode, SugarCube will wrap all macros, and some non-macro markupe.g., link & image markupwithin additional HTML elements, called "debug views" ("views" for short). All properties of Passage objects should be treated as if they were read-only, as modifying them could result in unexpected behavior. Note: #TwineTuesday: Twine 2 Basics (SugarCube) - Digital Ephemera Returns the total number of filled slots. For example: Captures story $variables and temporary _variables, creating localized versions of their values within the macro body. Yield the single line in the final output: An exclamation point (!) Note: If no autosave exists, then the starting passage is rendered. child-definition array) optional: If the macro has children, specify them as an array of strings or . Returns the title of the passage associated with the active (present) moment. .on() in the jQuery API docs for more information. Returns a reference to the Dialog object for chaining. SugarCube is a free (gratis and libre) story format for Twine/Twee. Yes it is possible. Since it is possible to navigate the historyi.e., move backward and forward though the moments within the historyit may contain both past momentsi.e., moments that have been playedand future momentsi.e., moments that had been played, but have been rewound/undone, yet are still available to be restored. Stops playback of the track and forces it to drop any existing data. In SugarCube, you instead open and close the <> macro itself: Some macros in Harlowe and SugarCube share a name but work a bit differently. For example, if you wanted to ask the user to enter a name, your code may look like this in Harlowe: In SugarCube, you would likely want to use the <> macro instead, and pass $name in as the receiving variable: Harlowe's newer input macros, like (dropdown:) and (cycling-link:) use "bound" variables, which are similar in concept to SugarCube's receiver variables. String values will still be accepted for further releases of v2, however, switching to an array is recommendede.g., the string value, This method has been deprecated and should no longer be used. Note: Moves forward one moment within the full history (past + future), if possible, activating and showing the moment moved to. Harlowe has stricter typing than SugarCube, requiring authors to call macros like (str:) or (num:) on variables to change their type. Adds the named property to the settings object and a toggle control for it to the Settings dialog. The directory and .py file names within the archive available for download are already properly matchedas sugarcube-2 and sugarcube-2.pyand to avoid issues it recommended that you simply do not rename them. Determines whether the <> macro types out content on previously visited passages or simply outputs it immediately. Zorkish Sugarcube 6. Returns whether the dialog is currently open. Renders the given markup and appends it to the dialog's content area. You will, in all likelihood, use expressions most often within macrose.g., <>, <>, <>, <>. StoryInit is run, as always. In Twine, a variable is a way of storing and acting on data of some sort. Twine 2.3: SugarCube 2.28: Arrays 2,500 views May 16, 2019 23 Dislike Share Save Dan Cox 3.68K subscribers This video reviews arrays in SugarCube 2.28 as part of Twine 2.3.. Several things occur each and every time startup happens, regardless of whether or not a playthrough session will be restored, an autosave loaded, or the starting passage run. Returns a new array filled with all Passage objects that contain the given property, whose value matches the given search value, or an empty array, if no matches are made. Note: For standard browser/DOM events, see the Event reference @MDN. Functionally identical to <>. Normally, the values of its properties are automatically managed by their associated Settings dialog control. If you need a random member from an array-like object, use the Array.from() method to convert it to an array, then use .random(). If no cases match and an optional <> case exists, which must be the final case, then its contents will be executed. The sigil must be a dollar sign ($) for story variables or an underscore (_) for temporary variables. Story API. The function is invoked each time the .processText() method is called. Creates a single-use passage link that deactivates itself and all other <> links within the originating passage when activated. Returns the topmost (most recent) moment from the full in-play history (past + future). Executes its contents and replaces the contents of the selected element(s) with the output. SugarCube uses .ariaClick() internally to handle all of its various link markup and macros. Warning: State.has() does not check expired moments. May also be, and often is, used to add additional story UI elements and content to the UI bar. Note: classesare instantiable objects whose own prototype is not Objecte.g., Array is a native non-generic object type. See the .flat() method for its replacement. Used within <> macros. Note: Prepends one or more members to the beginning of the base array and returns its new length. Properties on the strings localization object (l10nStrings) should be set within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) to override the defaults. Interrupts an in-progress fade of the track, or does nothing if no fade is progressing. Note: Your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) is normally the best place to call importScripts(). Note: The DOM ID of the passage, created from the slugified passage title. See <> for more information. As all special passage populated sections are updated it is recommended that UIBar.update() be used sparingly. Once initialized, the State.random() method and story functions, random() and randomFloat(), return deterministic results from the seeded PRNGby default, they return non-deterministic results from Math.random(). Returns the value associated with the specified key from the story metadata store. Newer versions of Twine2 come bundled with a version of SugarCube v2, so you only need to read these instructions if you want to install a newer version of SugarCube v2 than is bundled or a non-standard release. Deprecated: When used to set the mute state, returns a reference to the current AudioList instance for chaining. Creates a link that navigates forward to a previously visited passage. Returns the first Unicode code point within the string. To update the value associated with a key, simply set it again. An array is just like a pill container except it can only contain one item. This means that some code points may span multiple code unitse.g., the character is one code point, but two code units. SugarCube, like JavaScript, will try to make sense of expressions passed to it by coercing their values if necessary: In the above case, since the string value "2" cannot be added to a number value, the number value is coerced into a string, and the two strings are then concatenated. Renders and displays the active (present) moment's associated passage without adding a new moment to the history. Note: Selects the passage element. This macro is functionally identical to <>, save that it also encodes HTML special characters in the output. ---- Like what. you'll need to call the Setting.save() after having done so. In your menu passages, your long return links will simply reference the $return story variable, like so: Warning (Twine2): There are several predefined group IDs (:all, :looped, :muted, :paused, :playing) and custom IDs may be defined via <>. We have tried to point out which they do work with, but beware! See Also: classes), Updating to any version 2.30.0 from a lesser version, Updating to any version 2.29.0 from a lesser version, Updating to any version 2.28.0 from a lesser version, Updating to any version 2.20.0 from a lesser version, Updating to any version 2.15.0 from a lesser version, Updating to any version 2.10.0 from a lesser version, Updating to any version 2.8.0 from a lesser version, Updating to any version 2.5.0 from a lesser version, Updating to any version 2.0.0 from a lesser version, embedded image passage (Twine1 & Tweego only), https://cdn.jsdelivr.net/gh/tmedwards/sugarcube-2/dist/format.js. Engine API. Randomly removes the given number of members from the base array and returns the removed members as a new array. When used to set the loop state, returns a reference to the current AudioList instance for chaining. The story history is a collection of moments. Twine Tutorials - Digital Ephemera Gets or sets the playlist's randomly shuffled playback state (default: false). Note: . The number of moments contained within the story history is, generally, limited, via the Config.history.maxStates setting. Note: In both cases, since the end goal is roughly the same, this means creating a new instance of the base object type and populating it with clones of the original instance's data. There are two primary branches of Twine2 as far as SugarCube is concerned: Regardless of the version of Twine2 you're using, follow these instructions to install a local copy of SugarCube v2: Note: This is chiefly intended for use by add-ons/libraries. Due to a flaw in the current release of Twine1/Twee (v1.4.2), if you rename the directory included in the archive (or simply copy its contents to your current SugarCube v2 install), then you must ensure that the file with the extension .py (the story format's custom Twine1 Header class file) within is named the same as the directoryi.e., the name of the directory and .py file must match. The versions that forward to a specific passage are largely unnecessary, as you could simply use a normal link, and exist solely for compatibility with the <> macro. A prototype-less generic object whose properties and values are defined by the Setting.addToggle(), Setting.addList(), and Setting.addRange() methods. Warning: Additional timed executions may be chained via <>. A Twine Cheat Sheet (a start, at least) Story Formats There are three basic story formats: Harlowe Snowman SugarCube Unfortunately, not all of the formatting syntax below work with each of these formats. There are many differences between Harlowe and SugarCube, this guide will document some of the most critical you will need to account for if you're coming to SugarCube from a background in Harlowe. Warning: Tag it with the appropriate media passage special tag, and only that tagsee below. Creates a listbox, used to modify the value of the variable with the given name. Executes its contents after the given delay, inserting any output into the passage in its place. See Setting API for more information. Note: In Twine, return to your project library by clicking the house icon in the lower-left corner of the Twine window. The names of both story and temporary variables have a certain format that they must followwhich signifies that they are variables and not some other kind of data. For example, the following is the data URI of a Base64-encoded PNG image of a red dot (): Generally, it's expected that you will use a compiler that supports the automatic creation of media passages, however, they may be created manually. Note: Sugarcube is a legacy version that supports the features and syntax of earlier Twine 1.x versions. Returns the title of the active (present) passage. Returns a pseudo-random decimal number (floating-point) within the range of the given bounds (inclusive for the minimum, exclusive for the maximum)i.e., [min,max). Twine Cookbook - twinery.org The playthrough session feature is occasionally confused with the autosave feature, but they are in fact distinct systems. Sets the story's subtitle in the UI bar (element ID: story-subtitle). Adds an audio track with the given track ID. Arrays have many built-in methods and other features, and SugarCube adds many more. Assignment: The expression causes an assignment to occure.g., A backquote is also known as a grave and is often paired with the tilde (. Used to populate the authorial byline area in the UI bar (element ID: story-author). This method will not detect "code" passagesi.e., script, stylesheet, and widget passages. Returns a reference to the current jQuery object for chaining. Instead, use Navigation Events or Tasks. The mute-on-hidden state controls whether the master volume is automatically muted/unmuted when the story's browser tab loses/gains visibility. The SaveSystem API object has been renamed to Save and several of its methods have also changed, for better consistency with the other APIs. True gapless transitions between tracks is not supported. Widget arguments array (only inside widgets). Sets the integer delay (in milliseconds) before the loading screen is dismissed, once the document has signaled its readiness. An asterisk (*) or number sign (#) that begins a line defines a member of the unordered or ordered list markup, respectively. Opens the dialog. Unstows the UI bar, so that it is fully accessible again. By convention, properties starting with an underscoree.g., _warningIntroLackingare used as templates, only being included within other localized strings. SugarCube's DOM macros can target any HTML element on the page, not just hooks, and unlike their Harlowe equivalents, they cannot target arbitrary strings. In general, you should not call this method directly. Starts playback of the track and fades it from the specified volume level to 1 (loudest) over the specified number of seconds. Wikifies the given content source(s) and appends the result to the target element(s). If omitted, the story title will be used instead. For example: (not an exhaustive list). The UISystem API object has been split into two APIs Dialog and UI, and some of its methods have also changed. Both of these features can be constructed in SugarCube, however, using macros like <> or by combining < > macros with DOM macros. If you're on Linux, right-click on the file and select Copy. SimpleAudio API, AudioTrack API, and AudioRunner API. Returns whether enough data has been loaded to play the track through to the end without interruption. The debug bar (bottom right corner of the page) allows you to: watch the values of story and temporary variables, toggle the debug views, and jump to any moment/turn within the history. Does not modify the original. Returns a reference to the current AudioTrack instance for chaining. This functionally refreshes the webpage, and can cause users to lose their progress. Creates a new widget macro (henceforth, widget) with the given name. Harlowe is the default style for Twine 2.0 and uses a syntax that is different than Sugarcube. ended and pause for information on somewhat similar native events. Passage end. Pauses playback of the track and, if it's not already in the process of loading, forces it to drop any existing data and begin loading. It must contain, at least, an element with the ID passages that will be the main passage display area. Warning: See Config.macros.maxLoopIterations for more information. Unlike other code or text in a Passage, variables most commonly start with either the dollar sign ($) or the underscore ( _) in the Harlowe and SugarCube story formats. Note: CSS styles cascade in order of load, so if you use multiple stylesheet tagged passages, then it is all too easy for your styles to be loaded in the wrong order, since Twine1/Twee gives you no control over the order that multiple stylesheet tagged passages load. Additionally, see the tagged stylesheet warning. The story title is used to create the storage ID that is used to store all player data, both temporary and persistent. Attaches single-use event handlers to the selected tracks. Testing whether an array contains an element can be done using the Array#includes() function; adding new items can be done using the Array#push() function. You will also need some CSS styles to make this workexamples given below. Returns whether the specified key exists within the story metadata store. Returns whether fullscreen is both supported and enabled. The SimpleAudio APIs use events internally for various pieces of functionality. This method is meant to work with clickables created via .ariaClick() and may not work with clickables from other sources. Load and integrate external JavaScript scripts. See: Triggered after the rendering of the incoming passage. Normally, when both link and text arguments are accepted, the order is text then link. Returns a new array consisting of the result of calling the given mapping function on every element in the source array and then concatenating all sub-array elements into it recursively up to a depth of 1. See Dialog API for more information. Returns a reference to the Dialog object for chaining. Removes event handlers from the track. In general, look to the, Replaced the ungainly link text syntax, The various Options macros have been removed. Twine1/Twee: Required. The second, and also mandatory, character of the variable name may be one of the following: the letters A though Z (in upper or lower case), the dollar sign, and the underscore (i.e., A-Za-z$_)after their initial use as the sigil, the dollar sign and underscore become regular variable characters.