Selects all internal link elements within the passage element whose passages are within the in-play story historyi.e., passages the player has been to before. Generates no output. Possible reasons include: no valid sources are registered, no sources are currently loaded, an error has occurred. Removes and returns a random member from the base array. May eat line-breaks in certain situations. Silently executes its contents as pure JavaScript codei.e., it performs no story or temporary variable substitution or TwineScript operator processing. Begins playback of the track or, failing that, sets the track to begin playback as soon as the player has interacted with the document. Renders the message prefixed with the name of the macro and returns false. Note: The Macros API object has been renamed to Macro and several of its methods have also changed, for better consistency with the other APIs. Note: Warning: Note: Note: See LoadScreen API for more information. Returns whether all of the given members were found within the array. Whenever your story is first started or, for any reason, restartede.g., the browser window/tab was refreshed/reloadedit undergoes its startup sequence. Release Notes for v2 | SugarCube - Motoslave.net In SugarCube, the passage is not terminated, and anything in the code below the <> macro will have side effects. This macro should be invoked once following any invocations of <> and <>, if any <> definitions used the copy keyword, for which you want the loading screen displayed. The majority of newer SugarCube versions do not have any changes that would require an update. Local event triggered on the typing wrapper when the typing of a section starts. Appends one or more members to the end of the base array and returns its new length. Next, the StoryInit special passage is processed. Passage display. It is strongly recommended that you use only one stylesheet passage. SugarCube includes polyfills for virtually all JavaScript (ECMAScript) 5 & 6 native object methodsvia the es5-shim and es6-shim polyfill libraries (shims only, no shams)so they may be safely used even if your project will be played in ancient browsers that do not natively support them. This can be thought of as a special, temporary saved story, which is automatically deleted after the player's current browsing session ends. Returns whether the operation was successful. State.prng.init() must be called during story initialization, within either your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) or the StoryInit special passage. Outputs a copy of the contents of the selected element(s). The array-like object stored in the _args variable should be treated as though it were immutablei.e., unable to be modifiedbecause in the future it will be made thus, so any attempt to modify it will cause an error. A set of four hyphen/minus characters (-) that begins a line defines the horizontal rule markup. In SugarCube, you would instead simply prefix the selectors of your styles with the appropriate tag-based selectorse.g., either [data-tags~=""] attribute selectors or class selectors. Registers the passage as a video passage. If necessary, however, you may manually change their valuesn.b. Because the custom style markup uses the same tokens to begin and end the markup, it cannot be nested within itself. See: Consider the following Harlowe link macros: The equivalent SugarCube code for each link might look something like this: SugarCube's <> and <