However, he is not classified as an Echo Fighter. Unlocking Dr. Mario in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". Despite the notable buffs, the overall opinion on him remains the same and that his base fighter, Mario, outshines him in nearly every category. Furthermore, his already sub-par mobility is slower, especially in comparison to the rest of the cast, given the nerfs to his air speed and jump height. It can KO middleweights at around 224% on Final Destination, which is about 5% earlier than Mario's up throw. Ultimate, alongside every Super Smash Bros. fighter in the series EVER! Dr. Mario is a returning fighter in Super Smash Bros. ESAM and MkLeo also believed Dr. Mario's buffs helped him in certain character matchups he struggled with prior, such as their mains Pikachu and Joker, respectively. It can also semi-spike with above-average knockback, making it a great edgeguarding tool. In the early metagame, he has seen results in the competitive scene, achieving some representation from players like Locus and Lui$. Watch Queue Queue The doctor is in! Sweepkicks, then gets up. Dr. Mario vs Mario. Ever since more and more characters being buffed and new characters like Min Min and Steve have an advantage against him, it's considered hard for Dr. Mario to beat specific characters. It can KO at percentages as low as 60% if followed up with Dr. Tornado at the sides of the stage, though this is also reliant on reads. These include, but are not limited to, his dash attack launching upward, his up smash launching opponents behind him, his forward smash possessing an electric effect, his back throw involving lifting the opponent upward then swiftly launching them backward, his neutral aerial being a "reverse sex kick," his forward aerial not being a meteor smash, his down aerial being a powerful single-hit meteor smash, his Megavitamins not being absorbable, Super Sheet possessing more vertical range but less horizontal range, Super Jump Punch being a powerful singular hit, and the retention of Dr. Tornado as his down special move. There are 36 games that feature Dr. Mario vs Mario in the SSB World database. New fighters, like the Splatoon Inklings Ridley make their series debut in Super Smash Bros. It is also available periodically for purchase in the shop for 500 coins. Dr. Mario vs. Incineroar Super Smash Bros. Has his eyes closed until all of the Megavitamins are gone, in which he opens them and assumes fighting stance. Dr. Mario would arguably only get worse throughout subsequent patches, as characters such as Palutena, Samus, and Lucina would continue to hinder him in competitive play. One of his biggest buffs were to his already above-average damage output; all of his moves deal much more damage (excluding his pummel and get-up attacks), which further supplements his damage-racking game and previously inconsistent KO ability. Ultimate VOD now. It functions better as an attack than a recovery option, as it has great KO potential and fast startup, which can make it a deadly. A bicycle kick. However, his viability continues to remain questionable. Kirby - 5.1 Worst Match. VGBootCamp 239,318 views Which amiibo would you like to see battle it out next? Mario and Princess Toadstool, expecting a plumbing emergency, enter the Mushroom Kingdom General Hospital, although they find no emergency. while Dr. Mario's is Doc Tornado (similar to Luigi's down special). Its electric properties also make it safer on shield compared to Mario's, especially if spaced. Compared to his appearance in SSB4, his damage-racking potential has increased and his recovery is safer and better overall (though it is still considered among the worst in the game, along with Little Mac and Ganondorf). The maximum height that can be gained from this move is greater than that of Super Jump Punch, although this requires extremely fast button mashing. Hits repeatedly with a rising punch that, while lacking coins, is extra powerful at the start of the jump. Can turn opponents around (which also temporarily reverses their controls and aerial momentum) and can function as a reflector, which deals more damage than Mario's variant due to Dr. Mario's attack multipliers. Dr. Mario é um dos nossos Jogos Tetris Can be used to set up an edgeguard, or combo into dash attack against certain characters at 0%. Up aerial's horizontal launching angle grants its beginning and ending frames decent combo potential into Super Jump Punch and back aerial, respectively, at low to medium percentages. Tiers > SSBU > Dr. Mario Dr. Mario's Super Smash Bros. Lui$ is thinking of picking him back up as a co-main with Fox due to these buffs. Its sweetspot is located on Dr. Mario's arm. A wheel kick. It also deals damage. With the exception of the third method, Dr. Mario must then be defeated on New Donk City Hall. Unlike most up smashes, this one launches opponents horizontally in the opposite direction he is facing. This is further joked with in Dr. Mario's highlight video, in which he fights, Once again, this is referenced once more in. Additionally, Dr. Mario shares Mario's notable weakness of having short range in his attacks, which can give him trouble against characters with long or disjointed hitboxes; whereas Mario's faster mobility allows him to somewhat circumvent this weakness, especially against characters with poor mobility and/or frame data, Dr. Mario is less capable of weaving in and out of his opponent's range, making such characters much more difficult for him to deal with. However, Dr. Mario has received a few nerfs. Other noticeable differences between Dr. Mario and Mario are seen in their movesets and, by extension, their playstyles. Forward aerial has considerable start-up lag, but its clean hitbox makes it one of the strongest aerials in the game; as such, it is lethal when SHFFed against unwary opponents that are near the edge. Identical to Mario's. However, Dr. Mario's overall tournament representation has been poor throughout the game's lifespan, making his true tier standing debatable; while some such as Goblin believe he is underrated due to his strong punishes and high damage output, he is generally regarded as a mid, low or even bottom-tier character, with most players drawing comparisons to Mario being a much better character, contrasting Dr. Mario’s slow speed and abysmal recovery. However, it does not stall Dr. Mario's descent in midair, making it useless for recovery unlike, A jumping uppercut. Dr. Mario functions like a stronger, yet slower Mario, owing to the implementation of multipliers to the majority of his moveset and some of his attributes. Instead, Dr. Mario is much better suited to a bait-and-punish playstyle. Dr. Mario wins 50% of the games in this matchup. Although the two share an overwhelming number of identical animations and even the exact same values for certain attributes (weight, falling speed, fast falling speed and gravity), Dr. Mario nevertheless has a number of traits that differ from his normal self. How to Beat MARIO and DR. MARIO in Smash Ultimate - YouTube Dr. Mario is classified as fighter #18. However, he does have a few strengths over Mario, such as his out of shield game and KO power with back throw and Dr. Tornado. His dash attack has vertical knockback, allowing it to serve as a combo starter but hindering its edgeguarding potential. Dr. Tornado, outside of its improved recovery potential, has been significantly buffed; it has gained notoriety for being able to KO offstage effectively at very low percentages, and when combined with its increased distance, make it a deadly edgeguarding option. Ultimate, How to Unlock All Characters in Smash Bros. Ultimate tiers, match-up votes and discussion from Eventhubs.com Start playing by choosing a Mario Emulator game from the list below. He retains some similarities with Mario while having some differentiated moves and properties.For example, he is a generally slower yet slightly stronger fighter than Mario. Completing it as Dr. Mario has Fever accompany the credits. From SmashWiki, the Super Smash Bros. wiki, This article is about Dr. Mario's appearance in, Esports Arena Smash Ultimate Tournament - Oakland. His overall grab range is average, but each of his grabs have minimal start-up and ending lag. Dr. Mario has his own awakening battle separate from that of Mario, who appears in the opening cutscene. Ultimate, Adventure Mode - World of Light Walkthrough, Primary Spirits: Rank, Traits, Power, and Slots, Support Spirits: Ranks, Skills, and Costs, Amiibo Functionality, FP Fighters, and Unlocks, Things Ghost of Tsushima Doesn't Tell You. For a gallery of Dr. Mario's hitboxes, see here. Ultimate from July 13th, 2019 to December 15th, 2019. Neutral aerial is a "reverse sex kick": its clean hitbox deals minimal damage and knockback, whereas its late hitbox deals more damage. I AM aware that Luigi is a semi clone (well, not even), but I am including him because he is similar enough to Mario and Dr. Mario to be on this list.. Some people asserted their argument for Doc to connect to Mario as a better version. While Dr. Mario gained substantial buffs to his damage racking and edgeguarding potential in patch 7.0.0, reception has been mixed on whether they improve him enough to raise his tier standing. Nintendo developed and published the game for the Nintendo Entertainment System and Game Boy consoles. His moveset appears to be similar to the previous game, though he has a new Down-Air which appears to serve as a powerful spike. There is currently no confirmed reason for this oddity, though it is likely due to Dr. Mario debuting in Melee rather than SSB4 or Ultimate as with the other Echo Fighters. Today I was in Battle Arenas on a Friend Arena a Chinese guy joined and he was playing Dr.Mario The only thing I remember from he was Foward Air. Ultimate. Starts behind a wall of Megavitamins, which then start to disappear starting from the top to reveal him. By extension, his sub-par recovery makes him a less capable edgeguarder compared to his normal self, and he retains his normal self's lack of range as well. His down smash is his fastest smash attack, hitting on both sides (with the back hit being stronger than the front hit), and like Mario's version, it is useful for punishing rolls. O Doutor Mario precisa de ajuda para acabar com todos os vírus que estão pelo corpo dos pacientes. Dr. Mario can be awakened in a cloud that is found on a pathway connected by a ribbon that also leads to a city-like area. Performs a dropkick while climbing up. Dr. Mario technically has the second most victory screens of any fighter. Doc isn't actually, like, bad bad (few characters in Ultimate are) but he has some limitations that keep him from being as fluid and versatile as Mario himself. 3.0.0 nerfed the shield damage of Megavitamins like with most other projectiles, but it also slightly improved Dr. Mario's Final Smash as well. Dr. Mario vs. King K. Rool Super Smash Bros. Forward tilt is a great get-off-me option, and possesses situational KO potential at very high percentages unlike Mario's version. Has average range and above average speed. Although Dr. Mario does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light. At high percentages (around 140-150%), it can serve as a KO option, although it fails to hit most short opponents due to its high hitbox placement. Ultimate tiers, match-up votes and discussion from Eventhubs.com Two punches, followed up by a kick. 7 comments. Super Smash Bros Ultimate Amiibo Fights Request #9416 Mario vs Dr Mario PolarisZenKai’s Amiibo ... Super Smash Bros Ultimate Amiibo Fights Request #3836 Mario & Co vs … The move launches diagonally unlike Mario's up aerial, which can be ideal for edgeguarding mixups. Note: Every stage plays a track from the Mario or Tetris universe, no matter what universe the stage originates from. Ultimate. Ultimate. A different down-special, Mario's is F.L.U.D.D. When coupled with its high damage output, very high knockback scaling and autolink angle, it is useful for edge-guarding, warding off edgeguarders, and even out-prioritizing attacks, and it also possesses excellent KO potential. Decently quick. Compared to Mario, Dr. Mario is still a slower and stronger clone of him. Dr. Mario is a returning fighter in Super Smash Bros. A great combo starter, as it can combo into up aerial, Super Jump Punch, and Dr. Tornado, all of which serve as KO confirms. Due to Super Jump Punch consisting of a powerful clean hitbox and a weak late hitbox instead of multiple hitboxes like Mario's, it actually functions more similarly to Ryu's Shoryuken or Marth's Dolphin Slash instead. The horizontal angle allows the move to combo into itself at low percentages and KO earlier at the ledge, although it weakens its potential as an anti-air and punishment tool. As a result, Dr. Mario is both difficult to punish and very effective at punishing. Can put the opponent into a juggling situation. However, Dr. Mario's flaws are significantly more noticeable in comparison to Mario's. The first and second hits can jab lock. Mario wins this matchup 50% of the time. It gains good vertical and horizontal distance if mashed fast enough. Dr. Waldo Bloominsists so and makes M… Can combo into itself at low percentages, and into aerials at higher percentages. Aside from having an updated idle animation, slightly higher traction compared to Mario, an altered animation for his side special, as well as receiving a new back throw and down aerial, he has not been further decloned. Spins rapidly. Identical to Mario's. A 360º breakdance sweep kick. As an attack, it is notorious for being able to KO very early at the sides of the stage (around 45% at earliest) due to its extremely high knockback growth on its last hit. He has also received many of the same changes as Mario. As a clone of Mario, Dr. Mario is a middleweight that can wall jump. Unlike F.L.U.D.D., Dr. Tornado is an effective recovery option, with repeated mashing of the special move button allowing Dr. Mario to rise upward with it. Up smash functions more similarly to Luigi's version than to Mario's version, as it launches the opponent diagonally instead of vertically, and will launch them in the opposite direction of where Dr. Mario is facing as long as they are in front of him; compared to Luigi's, however, it launches at a lower angle, and it has lower base knockback than both Mario and Luigi's up smashes. However, 7.0.0 gave Dr. Mario more noticeable buffs. Useful for spacing and comes out quickly. Overall, these changes had little to no effect whatsoever on Dr. Mario's competitive viability. A legsweep. The most prominent one is his lackluster mobility, which hinders his ability to approach opponents, and renders him vulnerable to zoning and circle camping from characters with strong projectile games and high mobility, respectively, similarly to Ganondorf and Incineroar; unlike those two characters, however, Dr. Mario has an effective projectile in Megavitamins, a smaller hurtbox, effective out of shield options, and a decent reflector in Super Sheet, giving him a better defensive game in comparison. Best Match. Like Mario, Dr. Mario's height is below-average. Super Jump Punch is also an extremely effective out of shield option thanks to its frame 3 startup, much like Mario's version. Super Sheet has more vertical range but less horizontal range than Cape, but its aerial version completely lacks the stalling effect of Mario's version, completely removing its recovery potential; it also has a 1.6× reflection multiplier, making reflecting projectiles with it more rewarding compared to doing so with Mario's Cape. Aside from that, Dr. Mario also has other differences in his moveset. Ultimate on the Nintendo Switch, a GameFAQs message board topic titled "Ultimate Smash Bros Canon battle: day 4 Dr. Mario vs Spring Man". So I was facing a Dr.Mario In Smash. His fast frame data enables him to pressure, combo and/or punish the opponent effectively at close range, while his above-average damage output makes him capable of KOing easily. Throws a vitamin capsule that bounces off the ground. Marth - 3.2 Vote for tiers. Performing Doctor Finale on Wii Fit Studio. Dr. Mario is fought on Princess Peach's Castle, with the track "Dr. Mario" playing. An upward arcing headbutt. As it launches opponents directly upward unlike Mario's version, it is one of Dr. Mario's best combo starters, being useful for setting up aerial combos and even has KO setups into forward aerial and Super Jump Punch, although both require a read. Like his normal self, Dr. Mario's air game is above-average. The stage before Master Hand with the trio of Warios references their rivarly from Dr. Mario 64. One of the stronger forward smashes in the game, and one of Dr. Mario's most viable KOing options. Dr. Mario appeared in Super Smash Bros. Melee as a clone of Mario, and has now returned after his absence in Brawl to display his prowess in combat. Like Mario, Dr. Mario possesses a decent grab game. Identical to Mario's, though it deals more damage. Holding a Fairy Bottle while running towards Link on Great Bay. For example, ZeRo, Nairo, Armada, and Leffen now believe Dr. Mario is a mid-tier due to his scary attributes and improved punish game after 7.0.0. While Lui$, Stroder, and Locus achieved decent success very early on, his recurring flaws from Smash 4 would still remain prominent, as his sluggish speed, atrocious recovery, and mediocre range would only highlight his still poor approach options. Despite this, his combos deal respectable damage in spite of their fairly short lengths, similarly to characters like Incineroar. Thanks to it hitting on frame 3 and having low landing lag, its clean hitbox is ideal for set-ups. As such, it is a deadly edgeguarding tool, although it is a bit risky due to Dr. Mario's poor recovery. Legendary game worlds and fighters collide in the ultimate showdown! 8.225%, 1.6x times the reflected projectile, Flips his white sheet upward. Conversely, its late hitbox is decent at edgeguarding, due to its long hitbox duration and larger hitbox than the late hit of Mario's equivalent move. 3.1% (front Megavitamin), 2.3% (back Megavitamin), •The enemy is healed when the enemy's at high damage, •The stage is covered in a poisonous cloud, •The enemy's explosion and fire attacks have increased power, •The enemy has increased defense after a little while, Have Dr. Mario join the player's party in. Punches on both sides, then gets up. As a result, it is optimal for him to read the opponent when trying to return to the stage, as well as knowing when and how to make use of Dr. Tornado, which has a huge amount of ending lag (33 frames, aerial version) and cannot sweetspot edges. His new down aerial, while having slow startup, is a powerful meteor smash, making it an excellent option for edgeguarding; it is also an extremely solid combo starter with an extremely wide range of follow-ups on grounded opponents depending on their percentage, including neutral attack, forward tilt, up tilt, down tilt, dash attack, forward smash, up smash, down smash, grab, all aerial attacks (including itself), Super Jump Punch and Dr. Tornado. Play Emulator has the largest collection of the highest quality Mario Games for various consoles such as GBA, SNES, NES, N64, SEGA, and more. Dr. Mario has been buffed in the transition from SSB4 to Ultimate. Back aerial is also fast, auto-cancels in a short hop, and possesses a powerful clean hitbox, traits which collectively make it viable for KOing, edgeguarding and approaching. It is also slightly stronger than Mario's forward throw as it can KO middleweights at around 178% at the edge of Final Destination, which is about 10% earlier. Alternatively, players can play 100 VS. matches. Although Dr. Mario's lower jump height makes his short hop more effective than Mario's, these modified attributes collectively render his overall mobility as sub-par. share. Dr. Mario's opponents are all trios of the same character in red, blue, and yellow costumes, referencing the three viruses: Fever, Chill, and Weird. Deals immense damage and knockback, giving it great KO potential. Dr. Mario's sluggish mobility compounds another notorious weakness—his recovery. Spins and throws the opponent away. To unlock Dr. Mario, players need to complete either Classic or Adventure Mode as Mario without using any continues. Discussion. Dr. Mario (ドクターマリオ, Doctor Mario) is a playable character in Super Smash Bros. His forward smash, while slower than his other smash attacks, is extremely powerful for an attack of its speed, especially if the sweetspot connects; unlike Mario's, it possesses the electric effect, has shorter range, and the sweetspot and sourspot hitboxes are swapped around. Because of these changes, he is better in Ultimate, but nowhere as close to his Melee incarnation, where he was a high or mid tier. When KOed by reaching 0 HP during his final stock in, Prior to version 2.0.0, Dr. Mario's down aerial was named. Renders Dr. Mario's head intangible for a short time. Even with these specific strengths, both of Doc's best players would eventually drop him or relegate him as a secondary in favor of Terry and Fox. Attacking Link with his forward smash on New Pork City. Despite being able to wall jump and the fact that Dr. Tornado is a much better recovery option than Cape, the combination of his slow air speed, low jump height, slow air acceleration and Super Jump Punch's mediocre travel distance results in his recovery being predictable like Mario's. Reflects projectiles with a sheet. Despite the sound effects having been removed from the Sound Test, as well as Dr. Mario having no Sound Test section in. Ultimate tiers, match-up votes and discussion from Eventhubs.com Dr. Mario's official art resembles one of his victory poses. Move Name Hitbox Neutral attack 1: Neutral attack 2: Neutral attack 3: Forward tilt: Forward tilt (angled up) Forward tilt (angled down) Up tilt: Down tilt Unlike Mario, however, his slow mobility hinders his neutral game so much that he is largely reliant on baiting and punishing. Dr. Mario vs. Peach / Daisy Super Smash Bros. Dr. Mario's up tilt has had its hitbox placement adjusted, giving it inferior range in front of and underneath him. https://www.ssbwiki.com/index.php?title=Dr._Mario_(SSBU)&oldid=1507131. When the other two are added, Dr. Mario has 83 victory screens. Combined with its high damage and knockback, it is one of the strongest back throws in the game, having potential to even surpass. Smash Ultimate Tournament - Rice (Mario, Lucina) Vs. OAK | Big Sean (Bowser) Splat Bros SSBU Pools - Duration: 14:10. I will be creating a LIST of differences between clones, for any new players or less knowledgeable players who want to know more. Ultimate tiers, match-up votes and discussion from Eventhubs.com Dr. Mario lets loose a pair of giant vitamin capsules that spirals through the air, pushing opponents away. Dr. Mario vs. Mario Super Smash Bros. Like his normal self, Dr. Mario also has excellent frame data: when not counting special moves, the overall start-up lag of his normal moveset is very fast. Ultimate tiers, match-up votes and discussion from Eventhubs.com However, Dr. Tornado's much shorter range makes it much riskier to use for edgeguarding compared to F.L.U.D.D. Overall, Dr. Mario's strengths are outweighed by his weaknesses. It is a very clean transparent background image and its resolution is 4389x4389 , please mark the image source when quoting it. For Super Smash Bros. It also has KO setups into up aerial and back aerial. Cartoon Violence, Comic Mischief, Suggestive Themes, Users Interact, In-Game Purchases, Changes and Features Introduced in Super Smash Bros. His down tilt has received reduced knockback scaling and increased hitstun which improves its utility as a combo starter and grants it combo potential even at percents where Mario's stops working, down aerial has a longer hitbox duration, and strong moves such as Super Jump Punch have been made better for KOing and out of shield option. Smash Matches, and he can be unlocked in the World of Light Adventure Mode. Ultimate … As in SSB4, Charles Martinet's portrayal of Mario from Brawl was repurposed for Dr. Mario in Ultimate. His overall mobility remains largely unaltered from his previous appearance, resulting in him now being much slower relative to the roster, considering as most other fighters have received buffs to their mobility. However, this renders it unusable for juggling and lengthy combos past low percentages. A series of clothesline spins. Shout out to BigYoshiFan100 for the request, Thanks!!! You can't push advantage due to his slow speed, you can't reset neutral with F.L.U.D.D. It deals average knockback, but it is enough to KO at around 150% at the ledge. Dr. Mario's fighter spirit can be obtained by completing Classic Mode. Despite not being an Echo Fighter of Mario, Dr. Mario is still very much a full clone of Mario. Can hit up to seven times, with the final hit sending opponents diagonally. Even with players such as Oryon, Fons, and Tsumusuto achieving notable success with the character, top players such as Mr.R, Samsora, and Dark Wizzy continue to see him as a low tier character, with some like ESAM and Maister viewing him as one of the worst characters in the game. The doctor is in, with even more damage than he had in Smash 4 and a sick new down air to boot! In 1.1.0, Super Sheet was buffed, as reflected projectiles are now somewhat stronger. Although Dr. Mario's overall frame data is only very slightly slower than Mario's (if even at all), his higher overall damage output and slower overall mobility make him unable to use a healthy balance of offense and defense like his normal self. On a related note, Dr. Mario's combo game is less varied and consistent compared to his normal self's, especially with regard to aerial combos. That said, he uses external modifiers to most of his stats rather than directly modifying them, so he sports subpar mobility compared to Mario. Conversely, Dr. Mario's higher overall damage output results in him being noticeably more efficient at KOing in comparison to Mario. CrossSlashStudios [UDDW #6] Winners Quarters: Choken (Dr. Mario) vs. Marcolio (Mario) Browse all other Super Smash Bros. This page was last edited on December 7, 2020, at 15:27. Dr. Mario (stylized as D℞. However, Dr. Mario compensates for his slower mobility with another external multiplier that increases the damage of his attacks in comparison, as all of his attacks deal noticably more damage without any compensation on knockback, which enables him to KO more easily as a result. Here we go~ Has a shorter reach but a wider vertical range than Mario'sÂ. Additionally, his grabs have increased ending lag, hindering their utility and combos. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. Ultimate tier match ups. Dr. Mario has been buffed in the transition from SSB4 to Ultimate. Donkey Kong vs. Dr. Mario Super Smash Bros. The attack covers a wide area and travels far, so it's best to unleash this after jumping.Â, Vs. Mode Matches: Dr. Mario is the 62nd fighter to unlock by playing Vs. Mode Matches, see, Adventure Mode: Dr. Mario can be found in the World of Light Adventure Mode in the Light Realm at the Edge of Ribbon Road. For Super Smash Bros. Using his down aerial on Wario on Skyworld. A spinning uppercut. With regard to special moves, Megavitamins travel farther in the air without landing compared to Mario's Fireball, and they bounce twice instead of three times; they also have altered knockback, allowing for a wider range of follow-ups. Bottle while running towards Link on great Bay and, by extension, their playstyles was last edited on 7! & oldid=1507131 resolution is 4389x4389, please mark the image source when quoting it,... 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Metagame, he has also received many of the time a Mario Emulator game from the below... Heavy armor on startup if used on the Nintendo Entertainment System and game Boy consoles designed by Takahiro.... On baiting and punishing making it useless for recovery unlike, a GameFAQs message board topic titled `` Mario Roster. Emergency, enter the Mushroom Kingdom General Hospital, although it is a great edgeguarding tool although... Mario Kart Roster vs Dr. Mario technically has the second most victory screens of fighter!